|Number of Puzzles|
For puzzle hints and solutions, see Glass Factory (Walkthrough).
Most of the puzzles in the Glass Factory and the neighboring Symmetry Island feature a second line that mirrors the movement of the one you're drawing. The key here is to try to guide both lines through a successful path on the grid without hitting dead ends or bumping into each other.
If you follow the wire lit up by this last panel, you'll find it leads you along the cliffsides and up to Symmetry Island, where it has activated the first gate.
Move on to our Symmetry Island page for help with this area.
Before you begin, you should know...[edit | edit source]
Puzzle types present[edit | edit source]
- Symmetry and mirrored lines
Head over to our Puzzle Types page for everything you need to know about the various puzzle rules in The Witness.
What areas should you do first?[edit | edit source]
You can easily complete the Glass Factory with no prior knowledge of other areas in The Witness.
Discarded Panels[edit | edit source]
[edit | edit source]
From the entrance to the Glass Factory, head up the path back towards the Entry Area and make a right onto the rocks that lead up to the roof of the place. Head down the stairs towards the water's edge and look below the stairs for the panel.
|Bunker • Caves • Desert Ruins • Entry Area • Glass Factory • Jungle • Keep • Lake • Monastery • Mountain • Orchard • Peninsula • Quarry • River • Shady Trees • Shipwreck • Swamp • Symmetry Island • The Bay • Town • Treehouse • Windmill|